School of Technology
Department of Computer Information Technology and Graphics
Animation/Video Game - Computer Graphics Technology
Bachelor of Science degree
Degree Requirements
1. Communication
| ENGL 104 | English Composition I |
| COM 114 | Fundamentals of Public Speaking |
| ENGL 220 | Technical Report Writing |
| OLS 474 | Conference Leadership |
2. Science and Mathematics
| PHYS 220 | General Physics I |
| MA 147 | Algebra & Trigonometry for Technology I |
| MA 148 | Algebra & Trigonometry for Technology II |
3. General Education
| ECON 210 | Principles of Economics |
4. Humanities Elective:
Any course in literature, history, philosophy, foreign language, art, music, theater, or appropriate interdisciplinary humanities courses.
5. Social Science Elective:
Any course in anthropology, psychology, sociology, political science, economics, or appropriate interdisciplinary social sciences courses.
6. Computer Graphics Technology
| CGT 101 | Introduction to Computer Graphics Technology |
| CGT 111 | Design for Visualization and Communication |
| CGT 112 | Sketching for Visualization and Communication |
| CGT 116 | Geometric Modeling for Visualization and Communication |
| CGT 141 | Internet Foundations, Technologies, and Development |
| CGT 211 | Raster Imaging for Computer Graphics |
| CGT 216 | Vector Imaging for Computer Graphics |
| CGT 241 | Introduction to Animation and Spatial Graphics |
| CGT 256 | Human Computer Interface Theory and Design |
| CGT 307 | Advanced Graphic Design for Web and Multimedia |
| CGT 310 | Drawing, Acting & Scripting for Animation |
| CGT 340 | Digital Lighting and Rendering |
| CGT 341 | Motion for Computer Animation |
| CGT 346 | Digital Video and Audio |
| CGT 351 | Multimedia Authoring I |
| CGT 353 | Advanced Graphic Design for Web & Multimedia |
| CGT 356 | Hypermedia Authoring I |
| CGT 411 | Contemporary Problems in Applied Computer Graphics |
| CGT 416 | Senior Design Project |
| CGT 442 | Advanced Computer Animation |
| CGT 446 | Technical Animation Production & Direction |
| CGT 450 | Professional Practices |
| CGT 451 | Multimedia Authoring II |
| CGT 456 | Hypermedia Authoring II |
7. Programming Courses
2 courses (6 credits) of programming - one course being a fundamental course.
8. Organizational Leadership
| OLS 252 | Human Relations in Organizations |
9. Management/Supervision
| OLS 375 | Training Methods |
| OLS 477 | Conflict Management |
| OLS 351 | Entrepreneurship |
Why choose a bachelor degree in Computer Graphics Technology, Animation/Video Game option
Computer Graphics Technology encompasses a unique combination of creative arts, graphic design and computer technology. The Animation and Video Game option teaches students the skills and fosters the creativity needed to work successfully in computer animation and video game design.
The program offers a broad range of design and technology competencies focused on career paths in the specialty of animation and video game design. Students will acquire a combination of skills in drawing, perspective, 2D design and 3D animation. They will study lighting and scene setup, color theory, anatomy and gesture, as well as explore motion maps, characters, level design and prototyping.
Students also will develop skills in scriptwriting, storyboarding, character animation and web-based game content production. In this program, students will learn the importance of creating portfolios and reels that reflect their knowledge of the game and animation industry.
The objective of the program is to help students attain an understanding of game content creation and communicate a game's premise and design.
Career options with a bachelor degree in Computer Graphics Technology, Animation/Video Game option
Graduates of this program are qualified to work as game artists, modelers, and designers. The breadth of the degree allows them to understand and participate in the entire game production process.
Graduation Requirements
Experiential Learning
Experiential learning is a new graduation requirement for students who will be starting Purdue University Calumet in Fall 2008. This is a new approach to teaching; students go beyond theory based learning and explore ways to gain practical knowledge within their program of study. Students will enroll in two experiential learning courses while completing their degree. Experiential learning is offered through undergraduate research, internships, service learning, cooperative education, cultural immersion/study aboard, design project or practicum. Your academic advisor will assist you in selecting an experience that is right for you.
General Admissions Information
Admission to Purdue University Calumet is based on demonstrated academic quality rank factors, which includes a high school diploma or GED, meeting subject matter requirements, grade average in degree-related subjects, as well as overall grade average, trends in achievement, class rank, SAT or ACT test scores and the strength of the college preparatory program.
- Beginning Students — Need to submit an official high school transcript or GED scores and SAT/ACT scores (writing component is required). For applicants who have graduated from high school one year or more, the appropriate placement test results from the university's Skills Assessment and Development Center will substitute for SAT or ACT scores.
- Transfer Students — Need to submit an official high school transcript or GED scores, Transfer Credit Documentation Sheet - official college/university transcripts from each institution attended (if selected for evaluation) and $30.00 Transfer Evaluation Fee (if applicable). Applicants with fewer than 15 semester credits earned must submit SAT/ACT scores or PUC placement test results
For information about admissions requirements, including International, Re-Entry, Inter-Campus Transfer, Re-Classification and Non-Degree Seeking please visit the Office of Admissions web site.
